Arcane went from a previously piddly utility tree pre-3.0 (save for T5 content) to a formidable damage-dealing behemoth, with some excellent capability in PvP. Wrath of the Lich King has been a golden age, however. With the combination of hidden nerfs to our own damage and the design flaws of other classes, T5 content saw mages begin to slip behind the mathematically superior DPS of warlocks, rogues, and even hunters. However, on the raiding end, our damage couldn't match the glory days of Classic. Resilience and Stamina turned us into top-tier contenders in the Arena. Fire became a viable and challenging tree to PvP with. The days of elemental spell-flinging were over: We could control our victims, lock them into the frozen prison of their eventual demise. In raids, mages topped damage meters, usually using some variation on Frost due to the insane amounts of fire-resistant mobs in Classic content (Molten Core anyone?).īurning Crusade and patch 2.0 saw some changes to the mage paradigm: Frost gave us the survivability we needed to truly stand out in the continually warrior- and rogue-dominated PvP scene. The best mages made incredible use of elemental specializations, dual-wielding frost and fire spells in a very brute-force manner that can still be sometimes seen in elemental specs today. Been PvPing as Frost since then, one of the highest skill-capped specs in the game (Have you ever seen a great frost mage dominate as many as four people at once? Glorious.).ĭuring Classic, we were incredibly powerful yet incredibly frail cannons of glass that could one- or two-shot just about anyone using PoM-Pyro specs. Commentaire de nERVEcenterMage since Burning Crusade.
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